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epub Sex in Video Games download

by Brenda Brathwaite

  • ISBN: 1584504595
  • Author: Brenda Brathwaite
  • ePub ver: 1527 kb
  • Fb2 ver: 1527 kb
  • Rating: 4.3 of 5
  • Language: English
  • Pages: 300
  • Publisher: Charles River Media; 1 edition (August 30, 2006)
  • Formats: lrf docx mbr txt
  • Category: IT
  • Subcategory: Programming
epub Sex in Video Games download

But with the release of games like Playboy: The Mansion. As a 26-year veteran of the video games industry, Brenda Brathwaite is a game designer and Chair of the Interactive Design and Game Development department at the Savannah College of Art & Design. She has worked on 22 internationally known titles including the award-winning Wizardry series of role playing games and the award-winning Jagged Alliance series of strategy role-playing games. Brenda serves on the board of the International Game Developers Association and is a passionate anti-censorship advocate.

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Sex in Video Games seeks to provide insight into this issue and provide .

Sex in Video Games seeks to provide insight into this issue and provide guidelines and answers by studying the history of sexual content in games and the games industry, as well as the public and political reaction to it. In addition, the book considers ethical issues, parental and retailer responsibility, and explores the industry attempts at self-regulation and the growing issue of censorship. Sex in games has been around almost as long as the medium itself. Brenda Brathwaite is a professor of game design at Savannah College of Art & Design, and the chair and founder of the International Game Developers Association's Sex Special Interest Group.

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But with the release of games like Playboy(R) The Mansion(TM), Leisure Suit Larry(TM) and The Singles, sexual content has gained a firm foothold and, for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in online games, talks of cybering have become commonplace.

WARNING: Content of this presentation features nudity and graphic computerized sexual scenes. Please do not come if you are offended by such images or are under the age of 18. and lots of it. From flirting in MUDs to hardcore sexual simulators to the emerging field of teledildonics, sex in games is nearly as old as the medium itself. Sex isn't limited to the games themselves, of course.

Brenda Louise Romero (née Garno, born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message.

But with the release of games like Playboy(r): The Mansion, Leisure Suit Larry and The Singles, sexual content has gained a firm foothold and, for the first time, ventured into the mainstream.

sex Brenda Brathwaite video games. Release date: 8 February 2006. Brenda Brathwaite, "Sex in Games" by MIT Comparative Media Studies/Writing is licensed under a Creative Commons License.

Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship.

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