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epub Webcomics 2.0: An Insider's Guide to Writing, Drawing and Promoting Your Own Webcomics download

by Sam Romero,Steve Horton

  • ISBN: 1598634623
  • Author: Sam Romero,Steve Horton
  • ePub ver: 1428 kb
  • Fb2 ver: 1428 kb
  • Rating: 4.9 of 5
  • Language: English
  • Pages: 248
  • Publisher: Cengage Learning PTR; 1 edition (April 15, 2008)
  • Formats: txt lit lrf lrf
  • Category: IT
  • Subcategory: Programming
epub Webcomics 2.0: An Insider's Guide to Writing, Drawing and Promoting Your Own Webcomics download

This book was a thorough disappointment. There are no signs of such knowledge in "Webcomics . ".

This book was a thorough disappointment. The title promises an "insider's guide", so I expected that we would get a book written not only by people who know what it's like on the inside, but also what people who wants to get to the inside needs to know. The title also gives the impression that the book will look at webcomics from a Web . perspective.

Steve Horton, Sam Romero. Webcomics . : An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics is your comprehensive guide to webcomics creation, from initial concept to publication, and everything in between. Beginning with a brief introduction to get you familiar with webcomics-a comic book or comic strip that can be found on the internet-you'll learn about both the creative Webcomics . : An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics is your comprehensive guide to webcomics creation,.

Whether you’ve dabbled in webcomic creation before or you’re a novice, Webcomics . : An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics will teach you everything you need to publish your very own webcomics.

2 webcomics-a comic book or comic strip that can be found on the internet-you'll learn about both th. .

Webcomics .

by Horton, Steve Book. AUM Main Library English Collections Hall. 00. 86 H625 (Browse Shelf).

Authors: Romero, Sa. joint author Published by : Course Technology PTR/iCengage Learning, (Australia :) Physical details: ix, 236 p. : ill. (some co. ; 24 cm. ISBN: 1598634623 Subject(s): Comic books, strips, etc. % Technique. Web publishing %Handbooks, manuals, etc. Year: 2008. : An Insider’s Guide to Writing, Drawing, and Promoting Your Own Webcomics . : An Insider’s Guide to Writing, Drawing, and Promoting Your Own Webcomics by Steven Horton. Read online, or download in secure PDF or secure ePub format. Beginning with a brief introduction to get you familiar with webcomics-a comic book or comic strip that can be found on the internet-you’ll learn about both the creative and the business aspects and come away with the information you need to write, draw, publish, and market your own webcomics. You’ll be introduced to three popular types-humor, adventure, and manga-that incorporate the most common features found in many webcomics.

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Real Life is an American webcomic drawn and authored by Greg Dean that began on November 15, 1999, and ended on. Horton, Steve (2008). : An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics.

Real Life is an American webcomic drawn and authored by Greg Dean that began on November 15, 1999, and ended on December 10, 2015. The comic is loosely based around the lives of fictionalized versions of Dean and his friends, including verbatim conversations, as well as fictional aspects including time travel and mecha combat. Characters regularly break the fourth wall. p. 22. ISBN 978-1-59863-682-6.

The most popular comics of all time are all here. The Dream Guy of My Past,Apotheosis,I Am Cupid,Otaku's offspring,Love Is Cherry Pink,Love Is Cherry Color,The Law Of The Yama,etc. Please view more the specific contents to learn more details.

Webcomics 2.0: An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics is your comprehensive guide to webcomics creation, from initial concept to publication, and everything in between. Beginning with a brief introduction to get you familiar with webcomics-a comic book or comic strip that can be found on the internet-you'll learn about both the creative and the business aspects and come away with the information you need to write, draw, publish, and market your own webcomics. You'll be introduced to three popular types-humor, adventure, and manga-that incorporate the most common features found in many webcomics. Each example includes a web address so you can view the actual webcomic online, to see how it progresses in real time. And throughout the book you'll find tips and advice from experienced webcomic artists and writers. After you've seen the webcomics in action, you'll go in-depth with both the written and illustrated elements of story creation, exploring different story structures and approaches as well as storyboarding techniques including drawing, coloring, and lettering. The next step is exploring the available types of online hosting services as well as the benefits of self-publishing versus collectives. You'll also learn about a variety of low- and no-cost promotional ideas and how you can make money from your published webcomics. Whether you've dabbled in webcomic creation before or you're a novice, Webcomics 2.0: An Insider's Guide to Writing, Drawing, and Promoting Your Own Webcomics will teach you everything you need to publish your very own webcomics.
Comments (3)

Otiel
Very interesting read. I'm glad I bought it.
Wilalmaine
I really regret buying this book. What I thought I was getting when I purchased this book was an in depth guide to how to run the business side of a web comic. Of the book's 236 pages, only 25 pages cover promotion and only 24 pages cover online revenue generation. Of the information presented on these pages, there is almost nothing of value. It is either common sense like posting on forums to advertise your site or information that you can get off the start page of Google AdSense.

So what are you really buying with this book? Well, you get four chapters describing the different genres of web comics. If you're thinking of making a web comic, you probably already know about comic genres, so four chapters are wasted right there.

Also you get 32 pages of reprinted web comics. All of which are uninspiring. When I saw how many pages of this book were wasted on these comics that I had absolutely no interest in, steam was shooting out of my ears. What a waste of page space.

Next you get 20 pages of how to write a comic and 26 pages of how to draw them. This information is very basic. Again, if you're thinking about doing a web comic, most of this stuff you will already know. Every topic covered is breezed over with a few paragraphs. If you're looking for in depth information about how to use the computer itself to create comic art, look elsewhere. It's not in here.

Finally, you get 18 pages about how to find a web host for your web comic. Something that you can do with a quick Google search.

There are a few other sections, but I think you get the picture. I strongly recommend that you avoid this book. You can get the information here for free on the net, and there are other better books on creating web comics. Avoid like the plague.
virus
This book was a thorough disappointment. The title promises an "insider's guide", so I expected that we would get a book written not only by people who know what it's like on the inside, but also what people who wants to get to the inside needs to know. There are no signs of such knowledge in "Webcomics 2.0".

The title also gives the impression that the book will look at webcomics from a Web 2.0 perspective. That's not true. The book has nothing to do with Web 2.0 at all.

The book is very colored by Horton's and Romero's opinions on things, and it is very clearly biased. The example that stuck with me was in a paragraph about webcomic portals where you can upload your own comics -- veterans ComicGenesis and DrunkDuck are picked apart while the one truly recommended place to upload your comics is a MySpace clone which at the time of writing the book wasn't even open yet!

Some of the tips given are in my opinion pretty bad, for instance you're recommended to send out press releases almost every time you update your comic. Wow, what a great way of getting blacklisted by all the credible sources! If you disagree with me on this one: Check out one of the big newssources listed in the book -- [...] Go to the search field, type "Horton" or "Romero", and click "Go". Zero hits. And these guys are supposed to teach *me* how to get my press releases picked up by Fleen?

I know enough about comics to figure out when someone doesn't really know what they're talking about: Two examples from early in the book: Art Spiegelman's "Maus" is labeled as a soap opera (what?). The creator of webcomic XKCD has the name "X" (come one, at least you could have proofread!).

And, as has been mentioned in earlier comments: Much of the actual information given is information that most of us already knows, and a LOT of the book is spent showcasing the creators' own work (32 pages of reprinted comics, all by Romero).

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