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epub Killer UX Design: Create User Experiences to Wow Your Visitors download

by Jodie Moule

  • ISBN: 0987153099
  • Author: Jodie Moule
  • ePub ver: 1472 kb
  • Fb2 ver: 1472 kb
  • Rating: 4.1 of 5
  • Language: English
  • Pages: 288
  • Publisher: SitePoint; 1 edition (October 11, 2012)
  • Formats: docx lit doc azw
  • Category: IT
  • Subcategory: Databases & Big Data
epub Killer UX Design: Create User Experiences to Wow Your Visitors download

The Killer UX Design is quite applicable if you are working in an agency because the author writes from the agency .

The Killer UX Design is quite applicable if you are working in an agency because the author writes from the agency angle. If you really feel you are missing the basics of UX design or have a lot of time to devote to the full UX design process (or are changing careers to be a UX designer?) then this book may be worth a read.

Электронная книга "Killer UX Design: Create User Experiences to Wow Your Visitors", Jodie Moule. Эту книгу можно прочитать в Google Play Книгах на компьютере, а также на устройствах Android и iOS. Выделяйте текст, добавляйте закладки и делайте заметки, скачав книгу "Killer UX Design: Create User Experiences to Wow Your Visitors" для чтения в офлайн-режиме.

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Designing for Behavior Change - Stephen Wendel: Applying Psychology and Behavioral Economics. Killer Ux Design - Jodie Moule: Create User Experience to Wow your Visitors Case Study: Designing a Recipe App. Design for the Mind - Victor Yocco: Seven Psychological Principles of Persuasive Design. The Elements of User Experience - Jesse James Garrett: User-Centered Design for the Web and Beyond. Digital Behavioral Design. Thinking Fast and Slow.

Smashing UX Design: Foundations for Designing Online User Experiences. and with this book the authors provide the ideal resource for mastering User Experience Design (UX). 28 MB·2,502 Downloads·New! and with this book the authors provide the ideal resource for mastering User Experience Design (UX). Modular Design Frameworks : A Projects-based Guide for UI/UX Designers. 66 MB·1,518 Downloads·New! Learn the basic principles of modular design, and then put them in action to create sites. Killers of the Flower Moon: The Osage Murders and the Birth of the FBI. 374 Pages·2017·4. 31 MB·39,526 Downloads. Killers of the Flower Moon - David Grann

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, by Russ Unger and Carolyn Chandler. 8. Killer UX Design: Create User Experiences to Wow Your Visitors by Jodie Moule. 9. Living with Complexity by Donald A. Norman.

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making, by Russ Unger and Carolyn Chandler. 2. Lean UX: Designing Great Products with Agile Teams by Jeff Gothelf and Josh Seiden. 4. UX Strategy: How to Devise Innovative Digital Products that People Want by Jaime Levy.

This creates amazing opportunities and challenges for designers

This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick". The premise of this book is the need to understand how people "behave"; their habits, motivators and drivers, as a critical way to better understand what a great customer experience for your audience looks like, facilitating better design decisions.

Today, technology is used to shift, sway and change attitudes and behavior. This creates amazing opportunities and challenges for designers. If we want to create products and services that have the power to educate people so they may live better lives, or help to reduce the time people take to do certain tasks, we first need an understanding of how these people think and work - what makes them "tick" The premise of this book is the need to understand how people "behave"; their habits, motivators and drivers, as a critical way to better understand what a great customer experience for your audience looks like, facilitating better design decisions. The book will lead you from understanding behavior, to extracting customer insights that can launch you into the design of something that makes a difference to people's lives - all presented in a fun, practical and non-academic way.

Comments (7)

MARK BEN FORD
The Killer UX Design is quite applicable if you are working in an agency because the author writes from the agency angle. Jodie didn't just talk about User Experience on the web alone, but she discussed generally about all of the touch points that you may have online/offline with your users/customers. This is a powerful idea to grasp because more often than not, nowadays under Owned Media Channel, we would have website/microsite, facebook fanpage, You Tube Channel etc... So we need to look at user experience across channels, devices. More importantly we need to consider the entire user journey, their experience from the beginning, when they first come in contact with us, what do they after that and then where they would go when they finish.
Zut
Good.
Ranicengi
A basic, but thorough book on UX design, but probably not aimed at developers or other non-UX designers.

Contents
You Are Not Your User
Understand the Business Problem
Understand the User Context
Making Sense of What You've Found
Sketching to Explore the Design Concept
Prototype the Solution
Test, Learn, Tweak. Iterate
Launch to Learn about Behavior

The book itself "aims to be an introduction to user experience design". It starts out very basic, including a pretty detailed description of what UX design even means.
As a developer, I like to "test early and often". The author advocates testing your design early and often with actual users. It makes sense, for the same reason I test my code early, it's cheaper to fix early in the process than it is later. A good tip, but nothing groundbreaking.

She advocates knowing your user. Know the user's business, not just the problem you are solving. Again, these are definitely musts for UX design, but nothing Earth-shattering.
With words like "stakeholders" and "ideating" througout the book, it was a bit too buzzwordy for me.

I was confused by the target audience for this book. It is clearly set up for the reader to learn how to create an in-depth plan for UX design, i.e., it seems to be targeting people who do UX for a living, in which case, why would the reader be reading a beginner level book? However, it's far too in-depth for someone who is just looking to incorporate better design into their regular job, i.e., a developer or programmer.

And I completely lost all respect for this book when I read "I chose to use PowerPoint for my wireframes". Maybe that's what designers use, but as a developer I prefer something like Balsamiq (which to be fair, the author does mention). But PowerPoint? Really?!

If you really feel you are missing the basics of UX design or have a lot of time to devote to the full UX design process (or are changing careers to be a UX designer?) then this book may be worth a read.
Androrim
This is a basic UI(UX) book that takes you through the steps to design a UI from scratch.
It is very conversational and follows the UX workflow as the author and a team works through a single online cook book application. There are really no specifics of issues they faced, but only the broad strokes of what they did. The steps are well done and practical.
This is a nice primer for a beginning UI(UX) designer. There are up to date references of SW to use and some pertinent hints as you read through this.

Some things this book doesn't do, is discuss adding features onto existing UIs, or address Agile environments, Specifications, Software interactions, etc. It does not go into interactions, behaviors, specific testing techniques (beyond the basics) or anything specialized or in depth. Essentially the design created seems more like an Academic exercise to write this book, so it could be referred to.

Overall it is a good beginner UI(UX) book. For the more experienced; at most you might get some new SW references, but these can be found on the web. Though it is a good book, it is not aptly named. This may be the foundation for Killer UXs, but then most well thought out Human Factor's work is.
Mojind
So when I ordered a reviewer copy of this book, I was expecting golden rules and effective design concepts. What the book delivers is an overview of the buisness processes for ensuring that end user usability is core to your developement from researching your client and customers to prototyping and reviewing effectiveness after launch. So you don't get concepts like keep the navigation consistent as much as you get a process to capture what the end customer is looking for out of this project.

So the book ended up being very different from what I was expecting, but very useful in getting me to look beyond lining up pixels and seeing that my font is readable. The book goes into the foundations of research and planning that often gets overlooked in creative individuals like me who imagine our solutions and our graphics. I have not really put much more than cursory thought about who will be using my project and how.

The book is very business oriented, and assumes a client with a customer base and a team to research, brainstorm, prototype and test release. As my projects are usually one man creative play, it does not intuitively apply. However, by taking this project management solution and applying even to my little iOS apps has opened my eyes to a lot of things. Probably the biggest blind spot it opens is putting me in context of the end user in a meaningful and more thorough way. These projects are not my livelihood, but they still benefit from extra thought.

If you are working with user interfaces on any level, this book would be worth the time investment. It actually killed a project I was working on. (While walking through the research for my app, I found that the idea would fail do to an ethical issue I had not even considered. I was going to create an app to call owls so people could have an encounter with the natural world. But it turned out most bird groups frown on calling owls.)

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